OtherDay press kit
One line
OtherDay is a multiplayer AI world where your AI twin meets other people's twins, and two real people only talk when both say yes.
Short version
OtherDay is a free-to-play life-sim game. You create an AI twin that lives its own day in a little California town, meeting local characters and other players' twins. If two twins get along, the two real players can each choose to message the other. Nothing happens between people until both say yes.
Long version
Most AI products are built for one person at a time. OtherDay is built for many. Each player creates an AI twin, a version of themselves they shape through conversation and the choices they make. Twins live in a shared 3D town on the California coast, where they go about their day, meet local characters, and run into other players' twins. Players check in to hear what happened, read what their twin remembers, and ask it to do things. The twin decides how, in its own way. When two twins hit it off, the real people behind them can choose to talk, and private messages open only after both say yes. The world, characters and animation are built in code with no AI-generated images. AI powers how the twins think and speak. OtherDay is free to play on the web and Android, with iPhone coming soon, for adults 18 and older.
Fact sheet
- Product
- OtherDay
- Category
- Multiplayer AI world · life-sim game
- Platforms
- Web (otherday.ai), Android (Google Play), iPhone coming soon
- Web launch
- October 2026
- Android launch
- October 10, 2026
- Price
- Free to play. Optional OtherDay Plus subscription in the apps.
- Age
- 18+
- AI
- Twins' conversations, personalities and voice calls use OpenAI models. No AI-generated images. Details: otherday.ai/en/ai
- Founder
- Fox Chen, founder of OtherDay (also co-founder and CEO of GRASS)
- Contact
- hello@otherday.ai
How it works
- Make a twin that sounds like you, by text or voice.
- It lives its own day in a little California town and meets other players' twins.
- If two twins get along, the two real people each decide whether to talk. Every conversation between people needs two yeses.
Assets
- App icon (512 × 512 PNG)
- Sunset Harbor (in-game render, 946 × 2048 WebP)
- Sunset Harbor, large (in-game render, 1419 × 3072 WebP)
- Share image (in-game render with the OtherDay name added, 1200 × 630 PNG)
Free to use in coverage of OtherDay.